
Peck’s Quiz
A proper pub quiz with teams, saved quizzes, sections and quizmaster marking.
Open game →51 games · playing times are a guide

A proper pub quiz with teams, saved quizzes, sections and quizmaster marking.

A haunted trivia show. Survive the chamber, become a ghost and race for the exit.

Draw something ridiculous. Invent fake captions. Fool the gallery.

Invent a convincing lie. Spot the unbelievable truth. The Storyteller hosts.

Write terrible answers. Win glorious laughs. Family, Silly or After Hours.


Quick races, championships and hosted race nights.

Traditional cards with friends or computer opponents.

A quiet game of patience, saved on this device.

Traditional cards with friends or computer opponents.

Traditional cards with friends or computer opponents.

Traditional cards with friends or computer opponents.

A virtual-chip table. No purchases or cash-out.

A virtual-chip table. No purchases or cash-out.

A virtual-chip table. No purchases or cash-out.

A virtual-chip table. No purchases or cash-out.

Match the colour, stack the penalty and call Last Card!

Explore an ever-changing haunted house, then survive its terrible secret together… or apart.

Command your armies across six illustrated realms in a campaign of conquest.

Trade resources, build your island kingdom and race to ten victory points.

Collect train cards, connect original cities and complete your secret railway tickets.

Build a beautiful kingdom, claim its features and make every tile count.

Roll, roar and rule the arena. Six outrageous monsters, one crown.

Slide the corridors, hunt your hidden treasures and find your way home.

Trace hidden words, race the clock and find the ones nobody else spots.

Ask clever questions, fold the portraits and uncover your rival’s mystery guest.

Choose your road, spin the wheel and take your family all the way to retirement.

Four counters. One lap. A race all the way home.

Plan your jumps and crown your kings. English rules.

Drop a counter. Make a line. Watch the diagonals.

A pop-dice race with a familiar dash of frustration.

Race your checkers home, with the bar and doubling cube.

Climb up, slide down and race to the last square.

Ivory tiles, matching ends. Draw, Block or All Fives.

Three in a line, with a best-of series.

Protect your king. Plan your attack. Every move matters.

Turn the tide, one disc at a time.

Hop across the star and race your pieces home.

Sow your stones and fill your store.

Build mills, capture pieces and take flight.

Deploy your fleet and chart your rival’s hidden waters.

A secret sequence. A handful of clues. Can you crack it?

Five dice, three rolls, thirteen chances to score.

Draw a line. Claim a square. Take another turn.

Buy streets, build houses and hotels, trade deals and grow your property empire.

Explore Foxglove Manor, follow private clues and solve the mystery.

Build connected words, discover clever crossovers and make every tile count.

Sort little treasures and clear the shelves.

Fit ancient rune stones and awaken a little magic.

Match ingredients and brew the Wizard’s orders.

Launch painted number tiles, merge matching neighbours and build rising chains.



